



In terms of graphics, America is presented in the same three-quarter angle, third person, isometric style as Age of Empires (which is so prevalent throughout the genre). essentially everything seasoned RTS players take for granted yet still things that a novice to the genre just might need to know before jumping headlong into the fray. Additionally, the Native American campaign includes a four level tutorial introducing the player to the basics of creating units, moving units, resource gathering, building structures etc. The manual refers to each of these groups as "nations" but, with the inclusion of this fourth group, perhaps "factions" is more accurate a term.Īlthough the campaigns can be completed in any order, the main menu provides a suggested order for completing them (presumably for difficulty level reasons). These four nations are the Native Americans, specifically the Sioux tribe, the Mexicans, the U.S. Each of these campaigns places the player in control of one of the four "nations" struggling for dominance in the American western frontier. America consists of four separate, but intertwining (in terms of the storyline), campaigns. The game is set in the United States during the period of westward expansion following the Civil War. The events portrayed in America are taken straight from the annals of American history. Hence, I will succumb to this temptation and utilize the Age of Empires series as the yardstick by which to measure America on more than one occasion. While I hate to compare every new real time strategy game to Age of Empires II, this eminent title is widely accepted as a standard bearer of the genre. In a nutshell, it is (as many other titles are) very similar to the Age of Empires series. America 's gameplay style is just what one might expect from a mainstream real time strategy. Few people would argue with the assertion that this sounds more than just vaguely familiar. The player must gather and manage resources (food, wood, and gold), build structures, create "units" (people), and achieve certain specific mission objectives (which typically amount to conquering your opposing nations and/or defending yourself from the same). The concept behind this title is a familiar one. One of the new kids on the block is the Wild West-based RTS, America, subtitled No peace beyond the line!Īmerica (ironically enough) was developed by a German software firm, Data Becker. The real time strategy genre continues to make a strong showing in the gaming industry, with new titles being released all the time.
